| Gl0ntzZ a întrebat:

Imi da cineva un link cu wall pe cs 1.6? Dar sa meargalaughing. Funda...

4 răspunsuri:
| Sonnayasashikushinaide a răspuns:

//==================================================================================
#pragma comment(lib,"OpenGL32.lib")
#pragma warning(disable: 4311)
#pragma warning(disable: 4731)
//=============================headers=============================================
#include
#include
#include "engine/wrect.h"
#include "engine/cl_dll.h"
#include "engine/r_efx.h"
#include "engine/studio.h"
#include "engine/triangleapi.h"
#include "misc/r_studioint.h"
//==============================vars==============================================
cl_enginefuncs_s *pEngfuncs = (cl_enginefuncs_s *)0x01EA0A08;
engine_studio_api_s *pEngstudio = (engine_studio_api_s *)0x01EBC978;
DWORD * pStudioRenderModel = (DWORD*)0x019CC8F8;
cl_entity_s* pCurrentEnt = NULL;
DWORD dwSP = 0;
void * pStudioRenderFinal = (void*)0x01969A00;
void xStudioRenderModel(void);
//======================================DllMain=======================================
BOOL APIENTRY DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved )
{
if( fdwReason == DLL_PROCESS_ATTACH )
{
*pStudioRenderModel = (DWORD)&xStudioRenderModel;
}
return TRUE;
}
//=====================================Cheat stuff=====================================
bool bIsEntPlayer(cl_entity_s *ent) // a player?
{
if(ent!= NULL && ent!= pEngfuncs->GetLocalPlayer() &&!(ent->curstate. effects & EF_NODRAW) && ent->player &&! ent->curstate. spectator && ent->curstate.solid &&!(ent->curstate.messagenum < pEngfuncs->GetLocalPlayer()->curstate.messagenum) /*&& ent->curstate.movetype!=0*/)
return true;
else
return false;
}

bool bIsEntGood(cl_entity_s * pLocalEnt,cl_entity_s* pEnt) // same Team?
{
__asm
{
MOV EDX, DWORD PTR DS:[pEnt]
MOV EAX, DWORD PTR DS:[EDX]
IMUL EAX, EAX, 0x68
MOV CX, WORD PTR DS:[EAX+0x01A2999A] // g_PlayerExtraInfo[index]. Teamnumber
// cs uses it for the scoreboard
MOV EDX, DWORD PTR DS:[pLocalEnt]
MOV EAX, DWORD PTR DS:[EDX]
IMUL EAX, EAX, 0x68
CMP CX, WORD PTR DS:[EAX+0x01A2999A] // g_PlayerExtraInfo[index]. Teamnumber
JE __SameTeam
MOV AL, 0
POP ESI
POP EBP
RET
__SameTeam:
MOV AL, 1
}
}

bool bIsEntValid(cl_entity_s* pEnt) // valid ent?
{
if(bIsEntPlayer(pEnt))
{
if(bIsEntGood(pEngfuncs->GetLocalPlayer(), pEnt))
return false;
else
return true;
}
else
return false;
}

void xStudioRenderModel(void) // hooked studiorendermodel
{
_asm MOV dwSP, ECX
cl_entity_s* pCurrentEnt = pEngstudihiroGetCurrentEntity();
if(bIsEntValid(pCurrentEnt))
{
//==============================================================
// Draw the non visible part of the Model
glDepthFunc(GL_GREATER);
pEngstudihiroSetChromeOrigin();
pEngstudihiroSetForceFaceFlags(STUDIO_NF_CHROME);
model_s * pChromeSprite = pEngstudihiroGetChromeSprite();
pEngfuncs->pTriAPI->SpriteTexture(pChromeSprite, 0);
pCurrentEnt->curstate.renderfx = kRenderFxGlowShell;
pCurrentEnt->curstate.renderamt = 1;
pCurrentEnt->curstate.rendercolor.r = 255;
pCurrentEnt->curstate.rendercolor.g = 0;
pCurrentEnt->curstate.rendercolor.b = 0;
_asm MOV ECX, dwSP
_asm CALL DWORD PTR DS:[pStudioRenderFinal] // StudioRenderFinal
//==============================================================
// Draw the visible part of the Model
glDepthFunc(GL_LESS);
pCurrentEnt->curstate.renderfx = kRenderFxNone;
pEngstudihiroSetForceFaceFlags(0);
_asm MOV ECX, dwSP
_asm CALL DWORD PTR DS:[pStudioRenderFinal] // StudioRenderFinal
//==============================================================
}
else
{
pEngstudihiroSetForceFaceFlags(0);
_asm MOV ECX, dwSP
_asm CALL DWORD PTR DS:[pStudioRenderFinal] // StudioRenderFinal
}

}
//==================================================================================

| Sonnayasashikushinaide a răspuns (pentru Sonnayasashikushinaide):

Compileaza-o laughing)))))))))))))))))))))))))))))))))))))))))))))))))))))))

| Sonnayasashikushinaide a răspuns (pentru Sonnayasashikushinaide):

Ce rau sunt laughing))))))))))))

| Smecher_Alex_1990 a răspuns:

Add cristianoronaldo1140 siti dau eu wal tu numai cat il bagi in cs funda?